The Forgotten Realms


The yearned dream of an unusual but ordinary gal inspired her dearest friends into embarking on an interdimensional voyage of traversing all around Fallentin. With it, they will start the greatest adventure Fallentin has ever seen.

Fallentin


The universe of all realms in which the group traverses the realms, thriving with intelligent life and organisms, abundant in lavish minerals, blooming with diverse, exotic plant life, and harbored with extraordinary biodiversities. But, of most importance, is that everything can be of magic.

Realm


The world in which the group strode in, displaying the exotics and wildness of otherworldly nature, having widely distinctive regions consisting of locations such as towns with essence, and areas that are either wild or cultivated.

Energy


The luminous, pale power flowing within everyone and every part of their body, allowing the utilization of its profound strength and force to be applied to physically impossible and arduous tasks that inferior life cannot carry out.

Magic


The arcane, elemental power flowing aside energy within everyone and certain matters, allowing the utilization of its supernatural nature on the proximity, eventually tampering with lives, forming endless religious beliefs, and shaping realms with plenteous outcomes and results.

Realms


In Fallentin, there are seven known realms each having its own distinctive quirks and life, all reachable through journeying and the use of a divine device that existed before history was created.


Teleport Station


The divine devices, that existed way before history's creation, used by inhabitants of their own realms to explore Fallentin and learn furthermore about the extent and limits of life and expectations. Every time it is used, a brilliant beam of light is emitted that can be seen from any distance, denoting the teleportation of a person or group that either arrived or departed. One by one, inhabitants found these stations, and eventually, crossed paths with each other to exchange questions and answers to their intents.


The Seven Realms


The seven known realms, comprising its title, of Fallentin hold all the intriguing arcana and bottomless quality of being unpredictable, unimaginable, and unfathomable. It is as if primary emotions reflect realms, like joy, depression, and yearning; and if you take those to a more elaborate dimension, it creates endless possibilities for such kinds of worlds.If it is adventurous elation you want, Mythical Valley is most open for all. If it is sweet satisfaction you want, Fantasized Lands answers your sugar cravings. And if it is the good ol' balanced, tranquil, and medieval-style life you want, Fartaria is the voyage worth striving for.

Mythical Valley


Mythical Valley is a euphoric, verdant realm named after its famous expansive valley surrounding its regions. It is well-known for holding archaic native and foreign knowledge and its adjacency to Astra City for study, reading, and government purposes. Its main inhabitants are the Elves, who swiftly improved the realm's technology and system.

Frigid Ganzir


Frigid Ganzir is an obscure, polar realm entirely covered in void or darkness. The realm was famous for its whimsical town, Shiversnow, and was soon infamous for the war it brought with Mythical Valley. Natively, inhabitants believe that the realm neither has a sun nor a moon. And historically, it is said that the void and its genesis existed simultaneously before the advent of life. Elves also inhabit the realm.